Jan 18, 2008, 01:28 PM // 13:28
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#2
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Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
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yea, bascially. except it heals you for the damage you blocked..
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Jan 18, 2008, 01:33 PM // 13:33
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#3
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Almost the same, [skill=text]Reversal of Fortune[/skill] and [skill=text]Reversal of Damage[/skill] both say (maximum XX) going up to 84
If the attack does more than 84 damage only 84 of the damage is prevented the rest slips trough.
It is also unlike a block in that it stops ANY damage, not just attacks, be it a 160 cold damage [skill=text]Mystic Twister[/skill] from a level 28 dervish boss, or a 15 fire damage hit from [skill=text]fire storm[/skill].
Even the 15 damage expends the 1 shot you get from RoF.
It is also unbreakable, attacks like [skill=text]Forceful blow[/skill] are unblock able, but are still stopped by RoF
becasue it stops a max of 15...67(84) and works only once per cast, it is not as effective in countering a spike as blocking, but it is a good way to reduce the damage, and RoF actually prevents 2 hits as the first hit is prevented and you are healed for that amount fixing the damage of the the next hit.
Last edited by System_Crush; Jan 18, 2008 at 01:38 PM // 13:38..
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Jan 18, 2008, 01:33 PM // 13:33
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#4
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Wilds Pathfinder
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Quote:
Originally Posted by Der_Pardner
while enchanted with ROF you wont lose health, right?
so it`s like blocking attack ??
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Not really. You still suffer any conditions and other effects that occur on hit, like knockdowns. You only prevent health loss.
Quote:
Originally Posted by System_Crush
Almost the same, [skill=text]Reversal of Fortune[/skill] and [skill=text]Reversal of Damage[/skill] both say (maximum XX) going up to 84
If the attack does more than 84 damage only 84 of the damage is prevented the rest slips trough.
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Did you EVER use ROF? Try reading the description again, it stops all the damage, but it heals for max XX
Last edited by Washi; Jan 18, 2008 at 01:37 PM // 13:37..
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Jan 18, 2008, 02:39 PM // 14:39
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#5
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ǝuoʞoɯ
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Quote:
Originally Posted by Washi
Did you EVER use ROF? Try reading the description again, it stops all the damage, but it heals for max XX
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didn't it work in a different way, such as; it stops damage up to XX and heals for that. so you would need XX*2+1 to actually "deal" damage to that target. --? at least i remember that's how it's worked (i never actually payed attention, i just know my stuff doesn't die)
else a non specced rof would be really powerful.
but i dunno, i really never paid attention. oo my memory just tells me eles still deal a bit of damage to me, even with rof.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Jan 18, 2008, 02:40 PM // 14:40
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#6
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Quote:
Originally Posted by Mokone
didn't it work in a different way, such as; it stops damage up to XX and heals for that. so you would need XX*2+1 to actually "deal" damage to that target. --? at least i remember that's how it's worked (i never actually payed attention, i just know my stuff doesn't die)
else a non specced rof would be really powerful.
but i dunno, i really never paid attention. oo my memory just tells me eles still deal a bit of damage to me, even with rof.
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Correct.
1234
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Jan 18, 2008, 02:45 PM // 14:45
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#7
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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System + Mokone are right. Washi is wrong.
RoF prevents damage up to the listed amount, and then heals for the same. Any excess goes through. Example: 60-point RoF, 100-point fireball. The fireball is reduced by 60, dealing 40 damage, and RoF heals for an additional 60. Net is +20hp.
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Jan 18, 2008, 03:51 PM // 15:51
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#9
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Academy Page
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Quote:
Originally Posted by Burst Cancel
System + Mokone are right. Washi is wrong.
RoF prevents damage up to the listed amount, and then heals for the same. Any excess goes through. Example: 60-point RoF, 100-point fireball. The fireball is reduced by 60, dealing 40 damage, and RoF heals for an additional 60. Net is +20hp.
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i get it
thnx for example
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Jan 18, 2008, 03:55 PM // 15:55
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#10
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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@OP Point of clarity it most certainly isn't a block, so it will still activate when facing such buffs as: [skill]way of the fox[/skill]
And of course it is ineffective against vamp skills.
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Jan 18, 2008, 05:13 PM // 17:13
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#11
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Academy Page
Join Date: Jan 2008
Profession: R/
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Ofcourse it isn't block XD lawl
and if you don't believe me use [skill]seeking blade[/skill] or something
you are just healed for the dmg that you WOULD have gotten (up to a certain amount)
the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15...67
,explains all
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Jan 18, 2008, 05:59 PM // 17:59
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#12
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
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If I read his post correctly I don't think he meant that it was like a block in the way that it stops the attack from hitting just in the way that it protects you from losing health from the attack.
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Jan 18, 2008, 07:39 PM // 19:39
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#13
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Academy Page
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i thought when u take 60 dmg then you lose 60 hp and RoF return your lost hp which is 60
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Jan 18, 2008, 07:47 PM // 19:47
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#14
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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Quote:
Originally Posted by Burst Cancel
System + Mokone are right. Washi is wrong.
RoF prevents damage up to the listed amount, and then heals for the same. Any excess goes through. Example: 60-point RoF, 100-point fireball. The fireball is reduced by 60, dealing 40 damage, and RoF heals for an additional 60. Net is +20hp.
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hmmmm well that explains a few things... I always assumed RoF negates the damage and heals up to the maximum amount listed on the spell. Well nice to know thats why the heal numbers didn't match up when I used it.
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Jan 18, 2008, 10:43 PM // 22:43
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#15
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Amazing Stroopwafel
Ofcourse it isn't block XD lawl
and if you don't believe me use [skill]seeking blade[/skill] or something
you are just healed for the dmg that you WOULD have gotten (up to a certain amount)
the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15...67
,explains all
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This is more correct as it negates damage and heal for the lose.It doesn't block just go up to North kryta and let the Tengu come at you with seeking blade.
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Jan 19, 2008, 01:09 AM // 01:09
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#16
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Life sheath is like super RoF, so it's like you're always blocking! So why would anyone run SoD when they can run life sheath! Great thread and inspiration!
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Jan 27, 2008, 01:10 AM // 01:10
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#17
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Quote:
Originally Posted by holymasamune
Life sheath is like super RoF, so it's like you're always blocking! So why would anyone run SoD when they can run life sheath! Great thread and inspiration!
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Methinks I see sarcasm.
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